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Author Topic:   Object tint problems
MagPlus
Member

Posts: 47
From:CHENEBIER,70,FRANCE
Registered: Jan 2001

posted 01-24-2001 09:47 AM     Click Here to See the Profile for MagPlus   Click Here to Email MagPlus     Edit/Delete Message   Reply w/Quote
Hi, I've some problems using the object tint. I press the lighting button, i choose an object in the room, i adjust the RGB values and it works perfectly in the winroom editor. But when i play the level, the original colors are used instead.

Please Help !!

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pwhirl
Member

Posts: 466
From:Mission, BC, Canada
Registered: Dec 2000

posted 01-24-2001 09:59 AM     Click Here to See the Profile for pwhirl   Click Here to Email pwhirl     Edit/Delete Message   Reply w/Quote
I can't say I've had that problem. My tinting works fine.

------------------
Never give-up! unless the situation is hopeless

The only thing certain in life is uncertainty!

[This message has been edited by pwhirl (edited 01-24-2001).]

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piega
Member

Posts: 71
From:Netherlands
Registered: Dec 2000

posted 01-24-2001 01:11 PM     Click Here to See the Profile for piega   Click Here to Email piega     Edit/Delete Message   Reply w/Quote
I have this also. I think it's normal. You cant adjust the lightning of all the puzzle pieses and there holes. You can light doors and switches and are affected by schadow bulbs. I wont bother to much about it. Good luck...

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Reb@Eidos
Administrator

Posts: 290
From:
Registered: Nov 2000

posted 01-24-2001 03:44 PM     Click Here to See the Profile for Reb@Eidos   Click Here to Email Reb@Eidos     Edit/Delete Message   Reply w/Quote
I have found playing with the object tints to be a little inconsistent, too. Don't forget placed lights will affect objects (but you can turn off the blue 'on' button on the lighting panel to prevent lights from casting 'color' on placed objects. This is especially useful when playing around with shadows....e.g. a shadow was placed beneath the desert jeep in the tutorial level...if the shadow effect hadn't been turned off, the jeep would appear black.) Also, doors can be tricky because they are affected by ambient light settings and/or the placed lights in the room of their origin.

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MagPlus
Member

Posts: 47
From:CHENEBIER,70,FRANCE
Registered: Jan 2001

posted 01-25-2001 04:30 AM     Click Here to See the Profile for MagPlus   Click Here to Email MagPlus     Edit/Delete Message   Reply w/Quote
quote:
Originally posted by Reb@Eidos:
I have found playing with the object tints to be a little inconsistent, too. Don't forget placed lights will affect objects (but you can turn off the blue 'on' button on the lighting panel to prevent lights from casting 'color' on placed objects. This is especially useful when playing around with shadows....e.g. a shadow was placed beneath the desert jeep in the tutorial level...if the shadow effect hadn't been turned off, the jeep would appear black.) Also, doors can be tricky because they are affected by ambient light settings and/or the placed lights in the room of their origin.

Thanks, I'll try to play with lights and shadows.

Also, to resolve this problem, I've made a utility program that extract tiles from the BMP file which is itself extracted by STRPIX utility. It allows you to select an object, work on all its tiles and reimport them to the BMP file. By this way, I can change texture and color of any object. The boring thing is only that it's very long to find the correct coordinates of the objects. But the good thing is that saved files from my utility can be shared with anybody.

When this program will be completed, I'll post a message in the forum.

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runningonair
Member

Posts: 128
From:London, UK
Registered: Jan 2001

posted 01-25-2001 05:24 AM     Click Here to See the Profile for runningonair   Click Here to Email runningonair     Edit/Delete Message   Reply w/Quote
That sound's great!

looking forward to it.

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